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Unit of competency details

CUFDIG503A - Design e-learning resources (Release 1)

Summary

Usage recommendation:
Superseded
Mapping:
MappingNotesDate
Is superseded by and equivalent to CUADIG503 - Design e-learning resourcesUpdated to meet Standards for Training Packages. Minor edits to performance criteria. 13/Jan/2016
Supersedes and is equivalent to CUFMEM08A - Apply principles of instructional design to a multimedia productUnit has been updated and is equivalent to CUFMEM08A. 04/Jul/2010

Releases:
ReleaseRelease date
1 1 (this release) 05/Jul/2010

Training packages that include this unit

Qualifications that include this unit

CodeSort Table listing Qualifications that include this unit by the Code columnTitleSort Table listing Qualifications that include this unit by the Title columnUsage RecommendationRelease
ICT50115 - Diploma of Information TechnologyDiploma of Information TechnologySuperseded
ICT50915 - Diploma of Digital Media TechnologiesDiploma of Digital Media TechnologiesSuperseded
ICT50215 - Diploma of Digital and Interactive GamesDiploma of Digital and Interactive GamesSuperseded
ICP50115 - Diploma of Printing and Graphic ArtsDiploma of Printing and Graphic ArtsSuperseded
CUV60411 - Advanced Diploma of Graphic DesignAdvanced Diploma of Graphic DesignSuperseded
ICA50211 - Diploma of Digital and Interactive GamesDiploma of Digital and Interactive GamesSuperseded
ICA50111 - Diploma of Information TechnologyDiploma of Information TechnologySuperseded1-2 
ICP40115 - Certificate IV in Printing and Graphic ArtsCertificate IV in Printing and Graphic ArtsSuperseded
CUF50207 - Diploma of Interactive Digital MediaDiploma of Interactive Digital MediaSuperseded
ICP40210 - Certificate IV in Printing and Graphic Arts (Multimedia)Certificate IV in Printing and Graphic Arts (Multimedia)Deleted1-2 
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Classifications

SchemeCodeClassification value
ASCED Module/Unit of Competency Field of Education Identifier 100799 Communication And Media Studies, N.e.c. 

Classification history

SchemeCodeClassification valueStart dateEnd date
ASCED Module/Unit of Competency Field of Education Identifier 100799 Communication And Media Studies, N.e.c. 25/Sep/2008 
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Modification History

Not applicable.

Unit Descriptor

Unit descriptor 

This unit describes the performance outcomes, skills and knowledge required to design an e-learning resource.

No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement.

Application of the Unit

Application of the unit 

The skills and knowledge outlined in this unit are applied by people working in education or training organisations, or in media production companies that specialise in the development of e-learning resources.

The focus of this unit is different to that of the two units in the Training and Assessment Training Package that deal with e-learning resources. Namely:

  • TAADES503B Research and design e-learning resources
  • TAADES504B Develop and evaluate e-learning resources.

These two units are written from the perspective of people in training organisations who are responsible for developing and delivering learning materials to be included in e-learning resources.

CUFDIG503A is written from the perspective of a department or company responsible for developing the design of broad ranging e-learning resources in consultation with clients. However, there are synergies between the units and it may be appropriate to combine them in learning programs.

Licensing/Regulatory Information

Not applicable.

Pre-Requisites

Prerequisite units 

Employability Skills Information

Employability skills 

This unit contains employability skills.

Elements and Performance Criteria Pre-Content

Elements describe the essential outcomes of a unit of competency.

Performance criteria describe the performance needed to demonstrate achievement of the element. Where bold italicised text is used, further information is detailed in the required skills and knowledge section and the range statement. Assessment of performance is to be consistent with the evidence guide.

Elements and Performance Criteria

ELEMENT 

PERFORMANCE CRITERIA 

Identify project requirements

1. With reference to project briefs, identify target learner characteristics  and their impact on the way resources are designed

2. Identify content  to be incorporated or generated and how this content is to be accessed or delivered

3. Identify delivery platforms  and implications that these will have on selection of media assets 

4. Consult with clients to clarify project requirements 

Research and select instructional design model

5. Analyse content to clearly establish learning outcomes and assessment strategies

6. Research a range of instructional design models , considering their characteristics, differences and ability to meet briefs

7. Identify standards  that may apply for a range of delivery platforms

8. Identify learning styles  of target learners and consider how these may impact on the design

9. Consider a range of learning activities  that best meet learning objectives and needs of target learners

10. Consult with relevant personnel  to ensure that a full range of instructional design models has been identified and sourced

11. Select the instructional design model that best meets learning needs and project requirements

Draft design specifications

12. Use selected instructional design model to design the overall architecture of an e-learning resource

13. Design sequences and interactivity based on content and project requirements

14. Develop content templates for content experts if required

15. Specify media assets as required

16. Specify communication and collaborative tools  as required

17. Specify user interface of the e-learning resource

18. Specify production requirements , including appropriate testing strategies 

19. Write draft design specifications  to include relevant advice to design and development teams

20. Discuss draft design specifications with clients to ensure designs are consistent with project briefs

Finalise design specifications

21. Review designs against required project outcomes and target learner needs

22. Review designs to ensure they meet creative and technical requirements

23. Adjust designs as necessary after discussions with relevant personnel

24. Clarify legislative or ownership issues  to comply with production and organisational requirements

25. Confirm with clients acceptance of design specifications, including deliverables, milestones and timelines

Required Skills and Knowledge

REQUIRED SKILLS AND KNOWLEDGE 

This section describes the skills and knowledge required for this unit.

Required skills 

  • communication, teamwork and literacy skills sufficient to:
  • interpret and clarify project briefs
  • establish rapport with clients
  • work collaboratively in a team environment to find the best design solutions
  • clearly and concisely document specifications for the design of e-learning resources
  • initiative and enterprise in the context of:
  • generating ideas for the design of e-learning resources that meet the needs of target learners
  • thinking laterally when developing ideas
  • selecting the most appropriate instructional design model
  • maintaining design integrity
  • technical skills sufficient to:
  • create storyboards, maps and other diagrams to specify the architecture and navigation of e-learning resources
  • construct material in a logical order, one sequence flowing on from another
  • develop techniques for holding learner's attention
  • self-management skills sufficient to:
  • meet deadlines
  • provide appropriate and timely documentation

Required knowledge 

  • typical formats and techniques for documenting the design of e-learning resources
  • OHS standards as they relate to working for periods of time on computers
  • range of learning models
  • way in which various learning styles impact on learning models
  • industry knowledge, including:
  • roles and responsibilities of project team members, e.g. designers, content creators, information architects, programmers and coders
  • sequence and interrelationship of stages in the process of developing e-learning resources
  • web standards, including usability, W3C Accessibility and interoperability
  • web applications and technologies that are relevant to e-learning
  • issues and challenges that arise in designing and developing e-learning resources
  • intellectual property rights and copyright clearance procedures

Evidence Guide

EVIDENCE GUIDE 

The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment 

Critical aspects for assessment and evidence required to demonstrate competency in this unit 

Evidence of the following is essential:

  • design specifications for e-learning resources that:
  • are well documented and clearly presented
  • meet learner requirements
  • are technically feasible
  • ability to work effectively as a member of a production team.

Context of and specific resources for assessment 

Assessment must ensure:

  • practical demonstration of skills through the design of at least two e-learning resources for delivery on different platforms
  • access to project briefs on which designs can be based
  • access to appropriate learning and assessment support when required
  • use of culturally appropriate processes and techniques appropriate to the language and literacy capacity of learners and the work being performed.

Method of assessment 

A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:

  • direct questioning combined with review of portfolios of evidence and third-party workplace reports of on-the-job performance
  • evaluation of designs for e-learning resources documented by the candidate and of their effectiveness in terms of meeting project requirements
  • role-play involving a candidate presenting his/her design for an e-learning resource to a client and explaining how it meets requirements
  • written or oral questioning to test knowledge as listed in the required skills and knowledge section of this unit.

Guidance information for assessment 

Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example:

  • CUFPPM404A Create storyboards.

Range Statement

RANGE STATEMENT 

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Target learner characteristics  may include:

  • computer literacy
  • demographics, such as:
  • age
  • gender
  • education
  • occupation
  • location
  • cultural background
  • hobbies
  • interests
  • internet literacy
  • language, literacy and numeracy levels
  • learning environment, such as:
  • workplace
  • classroom
  • home
  • community
  • mobile
  • personas
  • preferred learning styles
  • skills level
  • specific needs - physical or psychological.

Content  may include:

  • audio/visual materials
  • curriculum documents, such as:
  • Training Packages and their units of competency
  • modules
  • guides
  • manuals
  • PowerPoint presentations
  • pre-existing learning materials
  • printed materials
  • reference texts
  • training handouts.

Delivery platform  may include:

  • CD/DVD
  • digital television set
  • internet, including:
  • websites
  • blogs
  • wikis
  • database repositories
  • learning management systems, such as:
  • Blackboard
  • WebCT
  • Janeson
  • Moodle
  • virtual classrooms
  • conferencing
  • discussion forums
  • flash-based
  • chat
  • podcasting
  • video streaming
  • audio streaming
  • other online collaboration tools
  • mobile phone
  • personal digital assistant (PDA)
  • other wireless/mobile devices.

Media assets  may include:

  • animations
  • audio
  • audio/visual files, such as PowerPoint
  • graphics
  • images
  • text documents, such as PDF and Word
  • video.

Project requirements  may include:

  • access to facilities and resources
  • assessment strategies
  • budget
  • deliverables
  • learner characteristics
  • milestones
  • personnel, including:
  • number
  • availability
  • expertise
  • prototyping
  • technical issues, including:
  • delivery platform
  • disk space
  • bandwidth
  • testing plan
  • timelines.

Instructional design models  include:

  • exploration
  • game
  • instructional
  • lock step
  • mentoring
  • problem-solving
  • puzzle
  • simulation
  • story-telling.

Standards  may include:

  • AQTF
  • interoperability
  • SCORM
  • usability
  • W3C Accessibility.

Learning styles  may include:

  • activist
  • learning preferences, including auditory, visual or sensory
  • pragmatist
  • reflective
  • theorist

Learning activities  may include:

  • blogs
  • case studies
  • checklists
  • discussions and debates
  • games
  • interviews
  • media presentations
  • problems
  • projects
  • quizzes
  • research reports
  • role-plays
  • simulations
  • tasks
  • work-based practical activities.

Relevant personnel  may include:

  • art director
  • client
  • content expert
  • educator
  • graphic designer
  • head of department
  • information architect
  • language, literacy and numeracy specialist
  • programmer
  • reference group member
  • technical director
  • technical staff
  • other specialist creative and administrative staff.

Communication and collaborative tools  may include:

  • blogs
  • chat
  • discussion forums
  • messaging
  • TiVo
  • wikis
  • other social software tools.

Production requirements  may include:

  • levels of expertise
  • production deadlines
  • production schedules
  • production team
  • testing strategies.

Testing strategies  may include:

  • alpha
  • beta
  • completion
  • continuous
  • milestone
  • prototype
  • staged.

Design specifications  may include:

  • content inventory
  • diagrams
  • flow charts
  • maps
  • navigation charts
  • plans
  • storyboards
  • technical specifications
  • user interface mock-ups
  • wire frames

Legislative or ownership issues  may be:

  • access and equity
  • clearances
  • confidentiality
  • copyright
  • intellectual property rights
  • non-disclosure agreements
  • open source licensing
  • ownership of assets
  • product licensing.

Unit Sector(s)

Unit sector 

Competency field

Competency field 

Visual communication - digital content and imaging

Co-requisite units

Co-requisite units